![]() However, every now and again a developer will surprise everyone by striking out in a new direction and taking a path no one expected. What makes a sequel a sequel? In most cases, the answer is fairly obvious the protagonist returns, the storyline continues, and gameplay is tweaked to make the next installment feel like "more of the same, but better." This is the route many developers take, and it's certainly sensible-after all, change too much and developers risk alienating their fanbase or squandering the cachet of the brand. ![]() WTF Earning customization items is soul-crushingly slow and hatefully random. LOW The poor setup for mission 3-3 turns a great battle into a frustrating slog. HIGH Jumping into a transforming Vital Suit and unleashing hell on enemy troops.
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